Work

2024 /25

NextGenTel

NextGenTel is a Norwegian telecommunications company headquartered in Bergen Designing mobile self-service app that empowers users to manage their own services. The goal was to reduce friction in ordering, support and administration processes while strengthening their market position. The app was a key component in the company's digital transformation strategy.

2023 /24

Spond

Spond is a complimentary application and club management system designed to streamline the administration of clubs, teams, and groups across various activities and sports, ensuring a secure and hassle-free experience. Working as a part of a growth team, job was to identify user needs and translate them into practical, achievable solutions designed expand the user base across the entire Spond ecosystem.

2023

Deichman bibliotek (concept design)

Proposal for the Deichman Library app, showcasing potential app functionalities, ranging from personalized book recommendations to a digitally accessible library card. The goal was to simplify and enhance the process of discovering and accessing books, while simultaneously strengthening community ties and engagement among library users.

2023

Munch museet (concept design)

Developing the idea of Munch museum app that would be customised to user’s own interests, and that would offer the right experience for everyone - people who are there for the first time, or for the dedicated members

2023

Norges Nett

Norgesnett AS is a Norwegian electricity distribution company responsible for managing the power grid in several municipalities. Task was to enhance and create intuitive digital experiences that enable customers to easily manage their electricity services.

2022

Ento

EnTo is a Norwegian digital educational platform created to help children grasp fundamental concepts, especially in mathematics. Task was to create an engaging prototype suitable for testing with a target group that had not yet developed abstract thinking skills.

2022

Trimm og Vinn

Trimm og Vinn is an app developed by Flexbox designed to simplify fitness competitions and sports events through digital registration and real-time timing. The client chose to rebrand it as Runly, enhance the overall user experience, and explore potential new features for future integration.

2022

Sonans

Sonans Utdanning is a private educational institution in Norway offering upper secondary (high school level) general subjects and vocational education. As a UX Designer working on a pre-project for Sonans Utdanning, role involved developing a user-centered digital solution aimed at enhancing student motivation, engagement, and academic performance.

2022

BISO (BI)

BI Norwegian Business School aimed to further develop its existing StudentID app. The main focus of the project was the school's own student organization, "BISO," which wanted students to be able to pay for their memberships directly through the app. Additionally, the project included integrating a library card feature for all students, as well as developing a new authentication solution for logging into the app.

Let’s work together

Work

Projects

2024 /25

NextGenTel

NextGenTel is a Norwegian telecommunications company headquartered in Bergen Designing mobile self-service app that empowers users to manage their own services. The goal was to reduce friction in ordering, support and administration processes while strengthening their market position. The app was a key component in the company's digital transformation strategy.

2023 /24

Spond

Spond is a complimentary application and club management system designed to streamline the administration of clubs, teams, and groups across various activities and sports, ensuring a secure and hassle-free experience. Working as a part of a growth team, job was to identify user needs and translate them into practical, achievable solutions designed expand the user base across the entire Spond ecosystem.

2023

Deichman bibliotek (concept design)

Proposal for the Deichman Library app, showcasing potential app functionalities, ranging from personalized book recommendations to a digitally accessible library card. The goal was to simplify and enhance the process of discovering and accessing books, while simultaneously strengthening community ties and engagement among library users.

2023

Munch museet (concept design)

Developing the idea of Munch museum app that would be customised to user’s own interests, and that would offer the right experience for everyone - people who are there for the first time, or for the dedicated members

2023

Norges Nett

Norgesnett AS is a Norwegian electricity distribution company responsible for managing the power grid in several municipalities. Task was to enhance and create intuitive digital experiences that enable customers to easily manage their electricity services.

2022

Ento

EnTo is a Norwegian digital educational platform created to help children grasp fundamental concepts, especially in mathematics. Task was to create an engaging prototype suitable for testing with a target group that had not yet developed abstract thinking skills.

2022

Trimm og Vinn

Trimm og Vinn is an app developed by Flexbox designed to simplify fitness competitions and sports events through digital registration and real-time timing. The client chose to rebrand it as Runly, enhance the overall user experience, and explore potential new features for future integration.

2022

Sonans

Sonans Utdanning is a private educational institution in Norway offering upper secondary (high school level) general subjects and vocational education. As a UX Designer working on a pre-project for Sonans Utdanning, role involved developing a user-centered digital solution aimed at enhancing student motivation, engagement, and academic performance.

2022

BISO (BI)

BI Norwegian Business School aimed to further develop its existing StudentID app. The main focus of the project was the school's own student organization, "BISO," which wanted students to be able to pay for their memberships directly through the app. Additionally, the project included integrating a library card feature for all students, as well as developing a new authentication solution for logging into the app.

Let’s work together

Work

Projects

2024 /25

NextGenTel

Designing mobile self-service app for a telecommunications company that would empower users to manage their own services. The goal was to reduce friction in ordering, support and administration processes while strengthening their market position. The app was a key component in the company's digital transformation strategy.

2023 /24

Spond

Spond is a complimentary application and club management system designed to streamline the administration of clubs, teams, and groups across various activities and sports, ensuring a secure and hassle-free experience. Working as a part of a growth team, job was to identify user needs and translate them into practical, achievable solutions designed expand the user base across the entire Spond ecosystem.

2023

Deichman bibliotek (concept design)

Proposal for the Deichman Library app, showcasing potential app functionalities, ranging from personalized book recommendations to a digitally accessible library card. The goal was to simplify and enhance the process of discovering and accessing books, while simultaneously strengthening community ties and engagement among library users.

2023

Munch museet (concept design)

Developing the idea of Munch museum app that would be customised to user’s own interests, and that would offer the right experience for everyone - people who are there for the first time, or for the dedicated members

2023

Norges Nett

Norgesnett AS is a Norwegian electricity distribution company responsible for managing the power grid in several municipalities. Task was to enhance and create intuitive digital experiences that enable customers to easily manage their electricity services.

2022

Ento

EnTo is a Norwegian digital educational platform created to help children grasp fundamental concepts, especially in mathematics. Task was to create an engaging prototype suitable for testing with a target group that had not yet developed abstract thinking skills.

2022

Trimm og Vinn

Trimm og Vinn is an app developed by Flexbox designed to simplify fitness competitions and sports events through digital registration and real-time timing. The client chose to rebrand it as Runly, enhance the overall user experience, and explore potential new features for future integration.

2022

Sonans

Sonans Utdanning is a private educational institution in Norway offering upper secondary (high school level) general subjects and vocational education. As a UX Designer working on a pre-project for Sonans Utdanning, role involved developing a user-centered digital solution aimed at enhancing student motivation, engagement, and academic performance.

2022

BISO (BI)

BI Norwegian Business School aimed to further develop its existing StudentID app. The main focus of the project was the school's own student organization, "BISO," which wanted students to be able to pay for their memberships directly through the app. Additionally, the project included integrating a library card feature for all students, as well as developing a new authentication solution for logging into the app.